// JavaScript Document // VERSION: 2.2 LAST UPDATE: 13.03.2012 /* * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php * * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009 * Website: http://code.google.com/p/jqueryrotate/ */ // Documentation removed from script file (was kinda useless and outdated) (function ($) { var supportedCSS, styles = document.getElementsByTagName("head")[0].style, toCheck = "transformProperty WebkitTransform OTransform msTransform MozTransform".split(" "); for (var a = 0; a < toCheck.length; a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a]; // Bad eval to preven google closure to remove it from code o_O // After compresion replace it back to var IE = 'v' == '\v' var IE = eval('"v"=="\v"'); jQuery.fn.extend({ rotate: function (parameters) { if (this.length === 0 || typeof parameters == "undefined") return; if (typeof parameters == "number") parameters = {angle: parameters}; var returned = []; for (var i = 0, i0 = this.length; i < i0; i++) { var element = this.get(i); if (!element.Wilq32 || !element.Wilq32.PhotoEffect) { var paramClone = $.extend(true, {}, parameters); var newRotObject = new Wilq32.PhotoEffect(element, paramClone)._rootObj; returned.push($(newRotObject)); } else { element.Wilq32.PhotoEffect._handleRotation(parameters); } } return returned; }, getRotateAngle: function () { var ret = []; for (var i = 0, i0 = this.length; i < i0; i++) { var element = this.get(i); if (element.Wilq32 && element.Wilq32.PhotoEffect) { ret[i] = element.Wilq32.PhotoEffect._angle; } } return ret; }, stopRotate: function () { for (var i = 0, i0 = this.length; i < i0; i++) { var element = this.get(i); if (element.Wilq32 && element.Wilq32.PhotoEffect) { clearTimeout(element.Wilq32.PhotoEffect._timer); } } } }); // Library agnostic interface Wilq32 = window.Wilq32 || {}; Wilq32.PhotoEffect = (function () { if (supportedCSS) { return function (img, parameters) { img.Wilq32 = { PhotoEffect: this }; this._img = this._rootObj = this._eventObj = img; this._handleRotation(parameters); } } else { return function (img, parameters) { // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object this._img = img; this._rootObj = document.createElement('span'); this._rootObj.style.display = "inline-block"; this._rootObj.Wilq32 = { PhotoEffect: this }; img.parentNode.insertBefore(this._rootObj, img); if (img.complete) { this._Loader(parameters); } else { var self = this; // TODO: Remove jQuery dependency jQuery(this._img).bind("load", function () { self._Loader(parameters); }); } } } })(); Wilq32.PhotoEffect.prototype = { _setupParameters: function (parameters) { this._parameters = this._parameters || {}; if (typeof this._angle !== "number") this._angle = 0; if (typeof parameters.angle === "number") this._angle = parameters.angle; this._parameters.animateTo = (typeof parameters.animateTo === "number") ? (parameters.animateTo) : (this._angle); this._parameters.step = parameters.step || this._parameters.step || null; this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t = t / d - 1) * t * t * t - 1) + b; }; this._parameters.duration = parameters.duration || this._parameters.duration || 1000; this._parameters.callback = parameters.callback || this._parameters.callback || function () { }; if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); }, _handleRotation: function (parameters) { this._setupParameters(parameters); if (this._angle == this._parameters.animateTo) { this._rotate(this._angle); } else { this._animateStart(); } }, _BindEvents: function (events) { if (events && this._eventObj) { // Unbinding previous Events if (this._parameters.bind) { var oldEvents = this._parameters.bind; for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) // TODO: Remove jQuery dependency jQuery(this._eventObj).unbind(a, oldEvents[a]); } this._parameters.bind = events; for (var a in events) if (events.hasOwnProperty(a)) // TODO: Remove jQuery dependency jQuery(this._eventObj).bind(a, events[a]); } }, _Loader: (function () { if (IE) return function (parameters) { var width = this._img.width; var height = this._img.height; this._img.parentNode.removeChild(this._img); this._vimage = this.createVMLNode('image'); this._vimage.src = this._img.src; this._vimage.style.height = height + "px"; this._vimage.style.width = width + "px"; this._vimage.style.position = "absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position! this._vimage.style.top = "0px"; this._vimage.style.left = "0px"; /* Group minifying a small 1px precision problem when rotating object */ this._container = this.createVMLNode('group'); this._container.style.width = width; this._container.style.height = height; this._container.style.position = "absolute"; this._container.setAttribute('coordsize', width - 1 + ',' + (height - 1)); // This -1, -1 trying to fix ugly problem with small displacement on IE this._container.appendChild(this._vimage); this._rootObj.appendChild(this._container); this._rootObj.style.position = "relative"; // FIXES IE PROBLEM this._rootObj.style.width = width + "px"; this._rootObj.style.height = height + "px"; this._rootObj.setAttribute('id', this._img.getAttribute('id')); this._rootObj.className = this._img.className; this._eventObj = this._rootObj; this._handleRotation(parameters); }; else return function (parameters) { this._rootObj.setAttribute('id', this._img.getAttribute('id')); this._rootObj.className = this._img.className; this._width = this._img.width; this._height = this._img.height; this._widthHalf = this._width / 2; // used for optimisation this._heightHalf = this._height / 2;// used for optimisation var _widthMax = Math.sqrt((this._height) * (this._height) + (this._width) * (this._width)); this._widthAdd = _widthMax - this._width; this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight this._widthAddHalf = this._widthAdd / 2; // used for optimisation this._heightAddHalf = this._heightAdd / 2;// used for optimisation this._img.parentNode.removeChild(this._img); this._aspectW = ((parseInt(this._img.style.width, 10)) || this._width) / this._img.width; this._aspectH = ((parseInt(this._img.style.height, 10)) || this._height) / this._img.height; this._canvas = document.createElement('canvas'); this._canvas.setAttribute('width', this._width); this._canvas.style.position = "relative"; this._canvas.style.left = -this._widthAddHalf + "px"; this._canvas.style.top = -this._heightAddHalf + "px"; this._canvas.Wilq32 = this._rootObj.Wilq32; this._rootObj.appendChild(this._canvas); this._rootObj.style.width = this._width + "px"; this._rootObj.style.height = this._height + "px"; this._eventObj = this._canvas; this._cnv = this._canvas.getContext('2d'); this._handleRotation(parameters); } })(), _animateStart: function () { if (this._timer) { clearTimeout(this._timer); } this._animateStartTime = +new Date; this._animateStartAngle = this._angle; this._animate(); }, _animate: function () { var actualTime = +new Date; var checkEnd = actualTime - this._animateStartTime > this._parameters.duration; // TODO: Bug for animatedGif for static rotation ? (to test) if (checkEnd && !this._parameters.animatedGif) { clearTimeout(this._timer); } else { if (this._canvas || this._vimage || this._img) { var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration); this._rotate((~~(angle * 10)) / 10); } if (this._parameters.step) { this._parameters.step(this._angle); } var self = this; this._timer = setTimeout(function () { self._animate.call(self); }, 10); } // To fix Bug that prevents using recursive function in callback I moved this function to back if (this._parameters.callback && checkEnd) { this._angle = this._parameters.animateTo; this._rotate(this._angle); this._parameters.callback.call(this._rootObj); } }, _rotate: (function () { var rad = Math.PI / 180; if (IE) return function (angle) { this._angle = angle; this._container.style.rotation = (angle % 360) + "deg"; }; else if (supportedCSS) return function (angle) { this._angle = angle; this._img.style[supportedCSS] = "rotate(" + (angle % 360) + "deg)"; }; else return function (angle) { this._angle = angle; angle = (angle % 360) * rad; // clear canvas this._canvas.width = this._width + this._widthAdd; this._canvas.height = this._height + this._heightAdd; // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate.. this._cnv.translate(this._widthAddHalf, this._heightAddHalf); // at least center image on screen this._cnv.translate(this._widthHalf, this._heightHalf); // we move image back to its orginal this._cnv.rotate(angle); // rotate image this._cnv.translate(-this._widthHalf, -this._heightHalf); // move image to its center, so we can rotate around its center this._cnv.scale(this._aspectW, this._aspectH); // SCALE - if needed ;) this._cnv.drawImage(this._img, 0, 0); // First - we draw image } })() }; if (IE) { Wilq32.PhotoEffect.prototype.createVMLNode = (function () { document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)"); try { !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml"); return function (tagName) { return document.createElement(''); }; } catch (e) { return function (tagName) { return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">'); }; } })(); } })(jQuery);